The King of
Dirt Hill (A choose your own ending story)
It is early in
the
morning and your dog, Mister Crackers, is barking.
Clare, your
life
partner, named the dog Mister Crackers. You never really liked the
name, but
you like Clare. Mister Crackers is a Bichon Frise. He looks like a roll
of
toilet paper with a head.
Clare rolls
over in bed,
stripping the sheets from you in the most casual way, as if it were a
mistake.
"Mister Crackers wants out," Clare says and starts snoring again.
You are a
light sleeper
and Clare's snoring keeps you awake most nights, so you are awake
anyway.
You've been married for 25 years, and you feel like you haven't had a
decent
night's sleep since your wedding night. You have become used to being
tired.
"I hate that
dog," you say, which really isn't true at all because, actually, you
really love Mister Crackers. You pay for his grooming treatments, you
dress him
in little booties and a coat before his "walkies" in the winter, and
you bring home vile dried pig's ear treats from the pet food store.
Mister
Crackers loves the pig's ears, but everytime he gets one he throws up
on your
carpet. This drives you crazy. They are his favourite treats, though,
and you
enjoy seeing him wiggle his little bum when you hold one in front of
his nose.
Mister Crackers is the only meat-eater in the house. You and Clare are
vegetarians.
You hate to
think about
the poor dumb beasts in the abattoir; you hate cleaning half-digested
dried
pig's ear from your carpet; you hate being tired all the time; you
worry that
you might have high cholesterol. Otherwise, life is mostly good.
You hear a
woof and more
scratching at the back door.
"Quiet now,
Mister
Crackers. You'll wake Clare," you say.
Clare's nose
and throat
bubble as the snoring stops. You think, if the peace lasts, you might
be able
to fall back to sleep.
"Woof."
"I hate that
dog," you say again, but you really don't mean it.
Clare chokes
and
sputters into another loud snore. You think of the radio report you
heard on
sleep apnea and the negative effects it can have on one's health. You
worry
about her.
"Woof." "I'm coming Mister
Crackers. For gosh sakes give me a minute."
With a huff
you twist
yourself upright and rub your hands over your face. You yawn and
stretch. Your
slippers are lined neatly by your bedside. You put them on and stand
up. Your
bathrobe is hanging from a hook on the bedroom door. You put it on. You
open
the door and walk down the hallway, past Clare's office and the
bathroom, and
into the kitchen. You notice the coffee pot dripping and steaming. You
do not
remember setting the timer on the coffee pot last night. Nonetheless,
you are
pleased that there will be coffee to drink. The sun is rising. Your
garden is
in full bloom, your grass is green and freshly mowed, and your bird
bath is
full of chirping birds. It's going to be a great day for the
Renaissance fair
at Cherry Park. This is an event you look forward to every year.
Mister
Crackers looks at
you and wags his tail. His white coat is freshly washed and trimmed in
anticipation of the Renaissance fair where he will sit at the feet of
Royalty
(you and Clare) and dine upon turkey legs and pickles on a stick.
You open the
sliding
glass door, and then the screen door, and Mister Crackers tears into
the yard,
growling and yipping, his nose to the ground. You wonder what he is
after.
Mister Crackers runs right through the backyard, and out the back gate
into
Cherry Park. This is when you smell something. Something smells like
burning
plastic.
"Darnit," you
say. "Who left the gate open?"
"Mister
Crackers!" You yell out the back door. "Mister Crackers!" But
Mister Crackers is nowhere in sight. "Clare!" you want to shout,
feeling desperate and in need of some help, but you stop yourself. You
can
handle this alone. There is no need to wake Clare. Quickly you discard
your slippers and throw on your outdoor shoes,
which are set neatly on a mat beside the backdoor. You go out into the
backyard, past your azaleas and rose bush, all around your manicured
and neatly
edged English style garden, to the back deck underneath the shade of
your red
maple tree. There you pause momentarily, the call "MIST ... " on the
tip of your tongue; something is wrong though, something is missing.
You cannot
place what it is.
"MISTER
CRACKERS!"
Something
stinks like
burning plastic. The air is full of it. It smells like a warzone in
legoland.
You go to the gate that opens up into Cherry Park, and as you do you
see it. On
the baseball diamond, right on the pitching mound, past the jungle gym
and
climbers and swing set, there is a smouldering black mass. You check
your yard,
the deck, you count your new patio chairs: one, two, three … where's
the fourth
one? Oh no. It can't be. You count again. Three. There should be four.
The
Hawaiian print green and white patio set you paid over a thousand
dollars for.
They've taken
it. The
little bastards have taken it!
When you
think, little bastards, you are
referring to a
gang of juvenile delinquents who call themselves "The Anthill Crew."
First, they spray painted obscenities on your fence, then they shat in
your
lupins, but now this. This is a criminal act!
"That's it.
They've
gone too far!" you announce.
That is your
chair.
There is no doubt in your mind. The little bastards have not only taken
your
new chair, lugged it out to the baseball diamond and set it ablaze, but
they
left the gate open and Mister Crackers has run away. It's that Tommy
from
across the road. He's the leader of that gang. You know he is the one
responsible for orchestrating this. He's the one who spray painted your
fence,
T-Max. Tommy Max. The Anthill Crew.
"Mister
Crackers!" you yell, but the dog is nowhere in sight. A bead of sweat
starts at your temple. You feel dizzy. You feel like you should
probably sit
down.
"What are you
doing
out here?" A voice behind you says. It's Clare. "What stinks? Is that
our?"
"They took our
patio chair," you say.
"Who did?"
Clare asks.
"And Mister Crackers has run away
again."
"Again? For god sakes. That dog.
He's up on the tracks with those homeless men. Just go find him."
"Don't make
me," you plead. "I hate it up there."
"Well, maybe
he'll
just come home this time. Let's go phone the fire department. They'll
need to
clean this mess up before the fair starts. Our insurance will cover it?
Won't
they?"
***
The Renaissance fair starts
at noon, and you
have spent the morning on the phone with the police and the insurance
company.
Clare took some pig's ear treats and went looking for Mister Crackers.
"I didn't find
him," She says,
and shuts the back door. "He's up on the tracks again."
You wish she would
stop saying that.
You are worried. Mister Crackers has
run away before, true, but this time it feels different. You saw a
video on the
internet about giving mouth to mouth resuscitation to your pet and you
cannot
unsee it. Worried and anxious are your normal states of being, but
this time you think you might actually have something to worry about.
While waiting on hold with the
insurance company you have dressed yourself in your costume for the
Renaissance
fair. You are wearing a long purple velvet robe with white faux fur trim. An
elaborately decorated crown rests upon your brow. You bought the
costume years
ago after being told that you would be reimbursed by the Cherry Park
Neighbourhood Association, but to this day you have never seen a dime.
Clare is
dressed in much
the same way.
"Why do I even have home
insurance?" you angrily blurt into the phone before you hang it up.
"What'd they say?" Clare
asks.
"Same thing they said when he
painted our fence. Our policy doesn't cover vandalism. She gave me the
number
of a company that installs security systems."
You hear something. A loud banging.
You can see out the bay window at the front of your house. Tommy Max
and his
friends are riding their BMX bikes on the street. They are jumping
their bikes
over a metal garbage can and laughing when they hit it with their back
wheels.
"It's the
Anthill
Crew," you say. "That's it! I'm fed up." You make for the front
door prepared to give them a piece of your mind, but you stop before
you open
it. You think: They'll come tonight and
break our windows.
Your forehead
is damp
with sweat and your stomach feels like it is full of ball bearings. You
wish
you were someone else, someone stronger, someone with power.
"I swear if
anything happens to my dog! He needs a spanking. That’s what he needs!
A
spanking," you mutter as you move from the door and position yourself
behind the bay window curtains, peering out at the Anthill gang.
"Dear, calm down.
You need to calm down. Where are your pills?" Clare says. "Let the
police handle it."
The rage in
you subsides
quickly. You feel embarrassed and unhappy. You want to curl up in a
corner and
be left alone. You hear a loud bang, the metallic scrape and skitter of
the
garbage can on the asphalt, followed by the laughter and raucous
profanity of
the pubescent boys as they egg one another on, encouraging more
destruction. It
is like they are marking their territory with the fumes of their
engorged egos.
You are standing in your backyard with
Clare at your side. The sun is beating down on you. The sweat on your
brow is
causing your crown to slide forward. You right it. Usually, this is
your
favourite day of the year, but you are getting more and more anxious
about the
disappearance of Mister Crackers. You fear that the noise of the
Renaissance
fair will push poor Mister Crackers further and further away from home.
You
have argued this with Clare, but she says
Mister Crackers will smell the turkey legs cooking at
the fair and come home.
"Or he'll be
up on
the tracks," Clare says. "We'll find him." But she adds,
"Why didn't we just buy a lock for the gate? I've been telling you for
years that we need a lock."
Clare is right. You've been asking
yourself this same question all morning long.
She nods
to the two sentries stationed at your backyard gate. They are dressed
in armour
and hold long stage-fighting spears with rubber tips. The two sentries
open the
gate, and you and Clare, the royal couple, begin your journey into
yesteryear.
This is the moment when you become royalty.
You become your character and you
forget that you are actually a retired schoolteacher who lives in a
tidy little
bungalow on a cul-de-sac with your partner,
Clare. It is a role that you relish, but this year all you can think
about is
Mister Crackers. Poor Mister Crackers. The park backs onto a few acres
of
untouched greenspace, wilderness really. There have even been coyote
sightings.
You know that coyotes will eat small dogs. You also know that there are
a set
of train tracks back there and a tent city where homeless men sleep.
Mister
Crackers has pitched up with the band of homeless men before. You've
found him
there, rolling in filth and sharing bites of old rotten hotdogs with
the men.
The sound of lute music fills the
park. Bards are reading their poetry on small stages. The mudman
approaches you
with his palette of
mud, but the sentries surround him. They toss him back to the crowd.
The
village drunk comes staggering towards you and Clare, shouting, "My
Liege!
My Liege!" and trips over the mudman. The crowd laughs. Most everyone
is
dressed in costume this year. Many more than usual. The sun is bright,
but not
too warm. It's a great day.
All you can
think about
is Mister Crackers sitting on the lap of a homeless man. The man's
fingers,
black with soot and filth from garbage bins, patting his clean white
fur and
scratching his chin.
You and Clare
are led to
your thrones. They've moved the stage this year. It used to sit on the
baseball
diamond, by the pitcher's mound, but that part of the diamond has been
sectioned off with police tape. A pool of water sits atop a black stain
that
had been your patio chair.
You plop down onto your throne and the
festivities begin.
Clare claps as the royal bard reads an
announcement on a crackling wireless microphone. "Welcome one and all.
The
tournament will begin shortly! This year we present to you the story of
a
maiden fair ..."
People are seated on makeshift
bleachers all around the staging area. The Princess (young Philomena
from
Cherry Street) is a comely young waif with a slight acne
problem. She will be
the tournament winner's reward. All the knights are standing by the
stocks
waiting for your word, "Let the tournament begin!" You announce it
every year. But this year will be different.
Before you stand to make your
announcement you scan the crowd and you see him. He's perched on one of
the
bleachers wiggling an oversized pickle in front of his crotch as his
cronies
all laugh. Tommy. Tommy Max. You stand and gaze across the field of
honour
where the brave knights will do battle for the hand of Princess
Philomena. A
gust of wind hits you in the face. You suddenly feel powerful and
strong, as if
you are a battle flag in the centre of a map. You know that this moment
has
been drawn for you. Destiny is calling. You are royalty. It is
happening. This
is your moment, perhaps your one, and only, moment.
You call all
the
sentries and knights over. You know them all, you have rehearsed your
act with
all of them: Don, playing knight number six, is a young dentist who
everyone
suspects has a drinking problem; Prakesh, playing the white knight, is
the
owner of VC Auto Body; Vito, playing the foil, the dark knight, is a
college
student who invests online and impregnated Prakesh's teenage daughter
last
year. These men, among probably fifteen other sentries and knights, are
your
neighbours and castmates. The Cherry Park Renaissance fair is one of
the top
summer attractions in the tri-city area, and you know these men will
stay true
to their roles. That is why they were cast. It has been drilled into
their
heads by the fair's director and president of the Cherry Park
Neighbourhood
Association, Dr. Neville Donald: "Never break character."
You point,
your arm
shuddering with all the strength of your new identity, and you shout:
"Seize him!"
The knights
and sentries
all stand confused for a moment. The White Knight comes up to you.
"What
is going on?" he says.
"The filthy
little
wretch making the lewd gestures with the pickle," you say. "Bring him
to me." You point towards Tommy and the Anthill Crew.
"What are you
doing?" Clare asks. "This isn't in the script."
"Trust me,"
you say.
After a brief
conversation
with the other men, the white knight gathers six sentries and four of
the other
knights and they storm towards Tommy. There is a brief scuffle with the
rest of
the Anthill Crew. You can hear some swearing going on, some idle
teenage
threats, the expression, "YO Bro! Step off!" being thrown around a
great deal. The crowd is on your side, however. Already sick of the
antics of
the gang and their vulgar jokes, the crowd cheers as the white knight
tosses
Tommy's pickle to the ground and brandishes his stage sword. You can
hear the
white knight shout, "The King and Queen request your presence. MOVE
IT!"
"Don't do
this," Clare says to you.
An omen you
ignore
completely.
You stand and
grab the
crackling microphone from the bard. You speak into it. It buzzes and
fades, but
you smack it on your palm a couple times and it seems to come back to
life.
"This boy has
committed many crimes against the kingdom," you announce. "He has
defaced the royal palace. He
is guilty of arson. He has befouled the royal gardens.
But worst of all he is responsible for the disappearance of the royal
hound."
The crowd
gasps.
The sentries
and the
knights bring the boy towards you. Tommy stares up into your eyes. He
acts
aloof and cool, but his quivering lip and the amount of phlegm in the
corners
ofhis mouth give
him away. He looks
like a twelve-year old boy. He is scared.
If you would
like to
continue seeking revenge turn to the ###. If you would like to let
Tommy go
turn to the ~~~.
###
Scared. Now he's scared, you think.
You bend over to speak into Tommy's
ear. "You know who's scared? Mister Crackers! He is one who is scared.
Sitting with those homeless men. He's going to get fleas!"
"Who the fuck
is
Mister Crackers?"
"Put him in
the
stocks!" you cry.
The stocks are
the most
expensive prop in the entire fair. They were made by a master carpenter
in
Breslau and are a working replica of a medieval stocks. The are stored
in a
facility on the eastern part of town and only see the light of day once
a year
when they are hitched to a trailer on a big Ford pick up truck and
hauled to
Cherry Park. It takes two volunteers an hour-and-a-half to secure them
to the
stage and affix the chains and locks.
You speak into
the
microphone: "This boy has caused grave and serious injury to this
kingdom
since he was a little tyke. So, it's time for him to be punished."
The crowd
cheers.
A feeling of
great power
is rising in you. You feel like you are in control.
The village
drunk, with
his immaculate comedic timing, staggers into the fighting grounds and
everyone
laughs as he drops his flask and knight number two kicks him in the
rear end.
The drunk goes sprawling.
Tommy Max
hollers for
help as the sentries force his neck down into the stocks. Knight six
and eight
lock his hands in.
Slowly you
approach.
"I'm gonna
fuck you
up," Tommy threatens.
"First, Tommy,
let
me explain to you what the horrors of the stocks truly were," you say.
"It is not just an awkward punishment by which you were made to feel
uncomfortable for a few hours. No. It was a torturous few days out in
the hot
sun. Some people died. Others were just humiliated and spat on. People
would
throw feces at them. Pull their pants down and expose them, as it were.
Some
were even buggered in the stocks. Not an enviable position, is it?"
The crowd
laughs and
cheers.
"Let me out of
here. You're crazy!" Tommy yells.
"The point of
it
was humiliation," you continue. "That was the torture of it. To be
made a spectacle of, to be shamed and ridiculed."
The microphone
sputters
and spits. You smack it on your palm again.
"Unfortunately,
Tommy, we don't have time to leave you to die from the elements, and we
don't
have any rotten vegetables to fling at you, and nobody wants to bugger
you, so
let me just tell you what I will do.
A woman is
fighting her
way through the crowd. You recognize her. It's Tommy's mother.
"Stop her!"
you tell the sentries. They rush over and hold her back from the stage.
"Are you
mental?" Tommy's mother shouts. "What in god's name do you think you
are doing?"
You point at
Tommy's
mother. You yell until your voice goes hoarse: "This is for the fence,
and
the shit in my garden. This is for the boomboxes and all the rapper
music. This
is for my new chair, and the peaceful retirement that I cannot have.
And this.
THIS!" you shout, "IS FOR MISTER CRACKERS!" You run around to
the back of the stocks. Tommy Max's behind is facing you. You pull down
his pants and
underwear and rip them off his legs.
You hear
screams and a wailing
sound as Tommy struggles in the stocks.
His penis is exposed for the entire fair to see. Some
gasps come from the audience. You move around to look Tommy in the eye.
You point at his crotch and laugh out loud. "It looks like a dew
worm," you shout into the microphone. Then, for good measure, you slap
his
butt cheek as hard as you can, leaving a red mark. You do it again. It
makes a
smacking sound. The crowd is stunned. Some are laughing. Some are
shouting at
you to stop. Tommy is struggling in the stocks, trying to cross his
legs to
hide his exposed penis. There are tears in his eyes.
"Alright,
enough already,"
Prakesh says as he tries to wrest Tommy's pants and underwear from you.
You
snatch them away and, like some heel wrestler, you jump down from the
platform waving the clothes in the air.
A buzz of activity surrounds Tommy as everyone, including all your
knights and
sentries, go to help him.
Tommy's mother
comes flying at you,
and tries to snatch the clothes from your grasp. You fight her and
shove her
down into the mud. You run. She pursues. Other people are chasing you.
As you
run past the throne stage you catch Clare's eye. Clare
looks right through you. It's like you two have never met. The mudman
comes out
of nowhere and tackles you at the waist. Even then, as you go flying,
the smile on your face stretches from ear to ear. The angry mob
descends upon
you. Gleeful, you hug the clothes tightly to your chest, refusing to
let go.
~~~
The sentries
and the
knights bring the boy towards you. Tommy stares up into your eyes. He
acts
aloof and cool, but his quivering lip and the amount of phlegm in the
corner of
his mouth give him away. He is scared.
You can't go
through
with it. Whatever the boy has done he is still just a child and he will
grow
out of it. You can't take revenge on a child.
"Take him
away," you say.
"But …" Knight
number four protests.
"I thought I
could,
but I've changed my mind. Take him back to his seat. It's just a joke.
Go back
to your seat, Tommy."
The fair goes
off
without a hitch. The crowds are into it, and the atmosphere is joyous.
The
pickle booth sets a record for sales, and The Cherry Park Neighbourhood
Association makes gobs of money. Everyone is very happy. It is now
dusk. Clare
went home hours ago while you stayed behind to look for Mister
Crackers.
You are
wandering in the
forest behind Cherry Park. You know Mister Crackers is up on the tracks
with
the homeless men, so that is where you are walking, through the deep
dark woods
past the coyote scat and rustling shadows.
When you reach
the
clearing in the woods you see them. There must be at least ten homeless
men
sitting around a roaring fire. They look like zombies, grey and coated
in a
layer of grime. You walk up to their circle. Right away you see Mister
Crackers. He is sitting in the lap of a man with long hair and a
distant stare.
They all watch
you as
you approach.
"What the fuck
do
you want?" one man growls.
"My dog," you
say, making certain to avoid eye contact with the man. You walk towards
the man
holding Mister Crackers. He is sitting in a tattered and broken
aluminum lawn
chair. You sit across from him on a log. Mister Crackers is sleeping in
the
man's lap. The man pets him gently, his fingers are thick with grime.
When
Mister Crackers left this morning his fur had been bone white. Now
Mister
Crackers is filthy. He will need a flea bath. You can hear the distant
rumble
of a train.
The man is mumbling something to
himself. He does not even seem to notice you.
"Mister Crackers. Wake up,"
you say.
Mister Crackers hears your voice and
wags his tail before he opens his eyes. The man holding Mister Crackers
notices
you. He won't let Mister Crackers down off his lap. He keeps stroking
him with
his dirty hands.
"That's my dog," you say.
The man shakes his head,
"no."
"Yes it is. You must give him to
me."
"No," the man
shakes his head again, pinning Mister Crackers down in his lap.
"I'll trade
you for
him," you say. You stand and take off your crown and your robe. You lay
them down at the man's feet. "You can have these."
The man's grip
loosens
as he stares at the robe and crown. You reach over and take Mister
Crackers
from his lap. The man relinquishes his hold and he stands and picks up
the
crown. He laughs.
All the other
homeless
man begin to gather around the man with the crown. You slowly back
away, eyes
to the ground, careful not to make eye contact. One man makes like he
is going
to punch you and you flinch in fear. They all laugh.
"Come Mister
Crackers. Clare misses you. Poor Mister Crackers," you whisper into the
dog's ear. "Poor baby. Where has our baby been? Why do you always run
to
those nasty men, Mister Crackers? They are not nice to you. You are
such a bad
dog. Sitting with that bad man all day. You must learn to stay home."
As
you reach the path that leads back into the forest you turn and look at
the
homeless men. The man who had held Mister Crackers has the royal robe
on. He is
admiring it as potential usurpers glare at him. "He's nothing, Mister
Crackers," you whisper into the dog's ear. "Nothing. He's not
royalty. He's nothing but King poopyshit. King Poopyshit of dirt hill."
Matthew Fries's writing has appeared in Thuglit, The Windsor Review, and The Crime Fiction Anthology Danger City. He lives in Kitchener, Ontario, Canada with his wife and child and two cats. Connect with him on Twitter: https://twitter.com/tonydelanomadsm
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